// Use this for initialization
 void Start()
 {
     player1 = GameMaster.Instance.GetPlayer1();
     player2 = GameMaster.Instance.GetPlayer2();
     bp      = GetComponentInParent <BombPanel>();
 }
Example #2
0
 private void Start()
 {
     anim        = GetComponent <BombObjectAnimatable>();
     originalPos = transform.localPosition;
     parent      = GetComponentInParent <BombPanel>();
 }
Example #3
0
 private void Awake()
 {
     sharedInstance = this;
     isActive       = false;
 }