void Start() { PlayerOne = GameObject.Find ("PlayerOne"); PlayerTwo = GameObject.Find ("PlayerTwo"); // Add Abilities Freeze = GetComponent<FreezeAbility>(); Dash = GetComponent<DashAbility>(); Block = GetComponent<BlockAbility>(); Bomb = GetComponent<BombAbility>(); Attack = GetComponent<AttackAbility>(); // Grant abilties GiveAllAbilities (); }
public void Toss(BombAbility bombAbility) { StartCoroutine(this.SetCharge()); this.bombAbility = bombAbility; }