void Start()
	{
		PlayerOne = GameObject.Find ("PlayerOne");
		PlayerTwo = GameObject.Find ("PlayerTwo");

		// Add Abilities
		Freeze = GetComponent<FreezeAbility>();
		Dash = GetComponent<DashAbility>();
		Block = GetComponent<BlockAbility>();
		Bomb = GetComponent<BombAbility>();
		Attack = GetComponent<AttackAbility>();

		// Grant abilties
		GiveAllAbilities ();
	}
Beispiel #2
0
 public void Toss(BombAbility bombAbility)
 {
     StartCoroutine(this.SetCharge());
     this.bombAbility = bombAbility;
 }