void Start() { R_shoulder = Bip_R_UpperArm.GetComponentInParent <Transform>(); L_shoulder = Bip_L_UpperArm.GetComponentInParent <Transform>(); neck = Bip_C_Head.GetComponentInParent <Transform>(); body = GetComponent <BodyTracking>(); tracking = gameObject.GetComponent <FaceTrack.FaceTracking>(); }
public SendBody2VMCProtocolToPerformer(BodyTracking tracker, uOscClient client) { body = tracker; cli = client; }
public SendBoth2VMCProtocolToPerformer(BodyTracking BodyTracker, FaceTracking faceTracker, uOscClient client) { body = BodyTracker; face = faceTracker; cli = client; }
public SendBody2VMT(BodyTracking tracker, uOscClient client) { body = tracker; cli = client; }