Exemple #1
0
    public void GameEnd()
    {
        _boatMgr = FindObjectOfType <BoatManager>();


        float totalPoint = 0;

        for (int i = 0; i < _boatMgr.BoatArray.Length; i++)
        {
            totalPoint += _boatMgr.BoatArray[i].Count;
        }

        _score.treasurePoint = totalPoint;
        _score.aliveBoat     = _boatMgr.getBoatAlive();


        FindObjectOfType <FadeCtrl.FadeController>().StartFadeOut("Result");
        //SceneManager.LoadScene("Result");
    }