/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); // graphicsBatch.Begin(SpriteSortMode.BackToFront); graphicsBatch.Begin(); boardView.DrawGraphics(graphicsBatch); boardView.DrawText(graphicsBatch); graphicsBatch.End(); base.Draw(gameTime); }