Exemple #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);
            //   graphicsBatch.Begin(SpriteSortMode.BackToFront);
            graphicsBatch.Begin();

            boardView.DrawGraphics(graphicsBatch);
            boardView.DrawText(graphicsBatch);


            graphicsBatch.End();


            base.Draw(gameTime);
        }