// Start is called before the first frame update
    void Start()
    {
        sprite.color = ColoreRandom();
        BoardScript boardscript = this.GetComponentInParent <BoardScript>();

        if (boardscript != null)
        {
            if (boardscript.colorcheck > 0)
            {
                boardscript.Invoke("CheckColor", 0.2f);
            }
        }
    }