Exemple #1
0
    void InteractWithBoard(int action)
    {
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit))
        {
            Vector3 gridPosition = board.CalculateGridPosition(hit.point);
            if (!UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
            {
                if (action == 0 && board.CheckForBuildingAtPosition(gridPosition) == null)
                {
                    if (city.Cash >= selectedBuilding.buildingCost)
                    {
                        city.DepositCash(-selectedBuilding.buildingCost);
                        uiController.UpdateCityData();
                        city.buildingCount[selectedBuilding.buildingId]++;
                        board.AddBuilding(selectedBuilding, gridPosition);
                    }
                }
            }
            else if (action == 1)
            {
                city.DepositCash(board.CheckForBuildingAtPosition(gridPosition).buildingCost / 2);
                board.RemoveBuilding(gridPosition);
                uiController.UpdateCityData();
                city.buildingCount[selectedBuilding.buildingId]--;
            }
        }
    }