public void SetupGame() { boardHandler.CreateTiles(); boardHandler.SetupTileResourceTypes(); boardHandler.SetupChanceTokens(); boardHandler.SetupRobberAtDesert(); }
public void SetupGame() { boardHandler.CreateTiles(); if (GameConfigManager.Instance.resourceLoadout == null || GameConfigManager.Instance.resourceLoadout.Count == 0) { boardHandler.SetupTileResourceTypesRandom(); } else { boardHandler.SetupTileResourceTypes(GameConfigManager.Instance.resourceLoadout); } boardHandler.SetupChanceTokens(); boardHandler.SetupRobberAtDesert(); }