public void BoardGenerator_GenerateBoard_Nominal()
        {
            for (var i = 0; i < 200; i++)
            {
                // Act
                var(solvedBoard, playingBoard) = _boardGenerator.GenerateBoard(_gameConfig);

                // Assert
                foreach (var board in new[] { solvedBoard, playingBoard })
                {
                    Assert.Equal(_height, board.Height);
                    Assert.Equal(_width, board.Width);
                    Assert.Equal(_height * _width, board.Cells.Length);
                    var nonNullCenterCellMovesCount = BoardGenerator.Moves(board.Cells[_height / 2, _width / 2]);
                    Assert.True(nonNullCenterCellMovesCount >= 2);
                    Assert.True(nonNullCenterCellMovesCount <= 3);
                }

                for (var row = 0; row < solvedBoard.Height; row++)
                {
                    for (var col = 0; col < solvedBoard.Width; col++)
                    {
                        Assert.Equal(BoardGenerator.Moves(solvedBoard.Cells[row, col]), BoardGenerator.Moves(playingBoard.Cells[row, col]));
                    }
                }
            }
        }