Exemple #1
0
    public override void Generate(BoardGenerator boardGenerator)
    {
        char charToWrite;

        if (!useDefaultEmptyChar)
        {
            charToWrite = alternateCharToUse;
        }
        else
        {
            charToWrite = boardGenerator.boardGenerationProfile.boardLibrary.GetDefaultEmptyChar();
        }

        Vector2      startLocation   = startLocations[Random.Range(0, startLocations.Length)];
        GridPosition startPosition   = boardGenerator.Vector2ToGridPosition(startLocation);
        GridPosition targetPosition  = boardGenerator.GetRandomGridPosition();
        GridPosition currentPosition = startPosition;

        for (int i = 0; i < tunnelMaxLength; i++)
        {
            if (RollPercentage(turnPercentChance))
            {
                targetPosition = boardGenerator.GetRandomGridPosition();
            }

            if (spawnRandomRoomsOnTunnel)
            {
                if (RollPercentage(roomSpawnChance))
                {
                    RoomTemplate randTemplate = roomTemplates[Random.Range(0, roomTemplates.Length)];
                    boardGenerator.DrawTemplate(currentPosition.x, currentPosition.y, randTemplate, overwriteFilledSpaces, generatesEmptySpace);
                }
            }


            Dig(boardGenerator, currentPosition, targetPosition, charToWrite);
        }

        if (spawnRoomOnTunnelEnd)
        {
            RoomTemplate randTemplate = roomTemplates[Random.Range(0, roomTemplates.Length)];
            boardGenerator.DrawTemplate(currentPosition.x, currentPosition.y, randTemplate, overwriteFilledSpaces, generatesEmptySpace);
        }
    }
Exemple #2
0
    public override void Generate(BoardGenerator boardGenerator)
    {
        char charToWrite;

        if (!useDefaultEmptyChar)
        {
            charToWrite = alternateCharToUse;
        }
        else
        {
            charToWrite = boardGenerator.boardGenerationProfile.boardLibrary.GetDefaultEmptyChar();
        }

        Vector2      startLocation   = startLocations[Random.Range(0, startLocations.Length)];
        GridPosition startPosition   = boardGenerator.Vector2ToGridPosition(startLocation);
        GridPosition targetPosition  = boardGenerator.GetRandomGridPosition();
        GridPosition currentPosition = startPosition;

        for (int i = 0; i < tunnelLength; i++)
        {
            if (RollPercentage(turnPercentChance))
            {
                GridPosition turnPosition = boardGenerator.GetRandomGridPosition();
                while (turnPosition.x == targetPosition.x || turnPosition.y == targetPosition.y)
                {
                    turnPosition = boardGenerator.GetRandomGridPosition();
                }

                targetPosition = turnPosition;
            }

            if (spawnRandomRoomsOnTunnel)
            {
                if (RollPercentage(roomSpawnChance))
                {
                    RoomTemplate randTemplate = roomTemplates[Random.Range(0, roomTemplates.Length)];
                    boardGenerator.DrawTemplate(currentPosition.x, currentPosition.y, randTemplate, overwriteFilledSpaces, generatesEmptySpace);
                }
            }

            List <GeneratorWanderTunnel> branchTunnelerList = new List <GeneratorWanderTunnel>();

            if (RollPercentage(branchPercentChance))
            {
                GeneratorWanderTunnel wanderTunneler = ScriptableObject.CreateInstance <GeneratorWanderTunnel>();

                wanderTunneler.tunnelMaxLength        = branchTunnel.tunnelMaxLength;
                wanderTunneler.overwriteFilledSpaces  = branchTunnel.overwriteFilledSpaces;
                wanderTunneler.useDefaultEmptyChar    = branchTunnel.useDefaultEmptyChar;
                wanderTunneler.alternateCharToUse     = branchTunnel.alternateCharToUse;
                wanderTunneler.startLocations         = new Vector2[1];
                wanderTunneler.startLocations[0]      = new Vector2(currentPosition.x, currentPosition.y);
                wanderTunneler.roomTemplates          = branchTunnel.roomTemplates;
                wanderTunneler.spawnRoomsOnTunnelTurn = branchTunnel.spawnRoomsOnTunnelTurn;
                wanderTunneler.spawnRoomOnTunnelEnd   = branchTunnel.spawnRoomOnTunnelEnd;
                wanderTunneler.turnNoiseValue         = branchTunnel.turnNoiseValue;
                branchTunnelerList.Add(wanderTunneler);
            }

            for (int j = 0; j < branchTunnelerList.Count; j++)
            {
                branchTunnelerList[j].Generate(boardGenerator);
            }


            Dig(boardGenerator, currentPosition, targetPosition, charToWrite);
        }

        if (spawnRandomRoomsOnTunnel)
        {
            RoomTemplate randTemplate = roomTemplates[Random.Range(0, roomTemplates.Length)];
            boardGenerator.DrawTemplate(currentPosition.x, currentPosition.y, randTemplate, overwriteFilledSpaces, generatesEmptySpace);
        }
    }