public void IsInMonopolyTest() { Board board = new Board(); List <Land> my3GreenLands = new List <Land>() { new Land("id1", "Rue de la paix", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board), new Land("id2", "2e Rue de la paix", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board), new Land("id3", "3e Rue de la paix", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board) }; my3GreenLands.ForEach(land => board.Add(land)); Land brownLand = new Land("id4", "Une rue marron", Color.Brown, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board); board.Add(brownLand); Assert.IsFalse(my3GreenLands.Any(land => land.IsInMonopoly)); //These lands have no owner, so none of these should be in monopoly. Player p0 = new Player(0, "p0", 500); Player p1 = new Player(1, "p0", 500); my3GreenLands.ForEach(land => land.Owner = p1); Assert.IsTrue(my3GreenLands.All(land => land.IsInMonopoly));//All green lands should be in monopoly. Assert.IsFalse(brownLand.IsInMonopoly); my3GreenLands[0].Owner = p0; Assert.IsFalse(my3GreenLands.Any(land => land.IsInMonopoly));//One green lands does not belong to p0 so they are not in monopoly. Assert.IsFalse(brownLand.IsInMonopoly); }
public void OwnedPropertiesTest() { Player p0 = new Player(0, "p0", 500); Board board = new Board(); List <Land> my3GreenLands = new List <Land>() { new Land("id1", "Rue de la paix", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board), new Land("id2", "2e Rue de la paix", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board), new Land("id3", "3e Rue de la paix", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board) }; my3GreenLands.ForEach(land => board.Add(land)); Land brownLand = new Land("id4", "Une rue marron", Color.Brown, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board); board.Add(brownLand); Game.Instance.InitializeBoard(board); Assert.AreEqual(0, p0.OwnedProperties.Count); my3GreenLands.ForEach(land => land.Owner = p0); Assert.AreEqual(3, p0.OwnedProperties.Count); brownLand.Owner = p0; Assert.AreEqual(4, p0.OwnedProperties.Count); brownLand.Owner = null; Assert.AreEqual(3, p0.OwnedProperties.Count); }
public void Put_player_in_board() { Square square = new Square(position: 0, category: Category.Pop); board.Add(A_PLAYER); Assert.IsTrue(board.GetPlayersIn(square).Contains(A_PLAYER)); }
public void AcceptSingleFunnelShip() { board.Add(new PatrolBoat(1, 1)); var shipsOnBoard = board.GetAll(); Assert.AreEqual(1, shipsOnBoard.Count); }
public void RentPriceTest_ColorOwnedBySamePlayerWithoutHouseCostDouble() { Board board = new Board(); Land landTest1 = new Land("id", "Rue de la paix", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board); board.Add(landTest1); Land landTest2 = new Land("id2", "Rue 2", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board); board.Add(landTest2); Player player = new Player(0, "player", 500); landTest1.Owner = player; landTest2.Owner = player; Assert.AreEqual(100, landTest1.RentPrice); }
public void IsHouseBuildable_FalseWhenNotInMonopoly() { Board board = new Board(); Land landTest1 = new Land("id1", "Rue de la paix", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board); board.Add(landTest1); Land landTest2 = new Land("id2", "2e Rue de la paix", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board); board.Add(landTest2); Player p0 = new Player(0, "p0", 500); landTest1.Owner = p0; Assert.IsFalse(landTest1.IsHouseBuildable()); }
protected void Bt_ok_Click(object sender, EventArgs e) { string where = " where docID=" + SQLString.GetQuotedString(Request.QueryString["docID"]); string state = ddlState.SelectedValue; Hashtable ht = new Hashtable(); ht.Add("docState", SQLString.GetQuotedString(state)); ht.Add("docReason", SQLString.GetQuotedString(txtdocReason.Text)); Doc dc = new Doc(); if (dc.Update(ht, where)) { Hashtable board = new Hashtable(); board.Add("docID", SQLString.GetQuotedString(Request.QueryString["docID"])); board.Add("boardState", SQLString.GetQuotedString("未缴费")); Board bd = new Board(); bd.Add(board); Response.Write("<script>alert('审核完毕!');window.location='doclist.aspx';</script>"); } else { Response.Write("<script>alert('审核失败!');window.location='doclist.aspx';</script>"); } }
private void TryToDrawOnTheBoard(Touch touch) { var cellIndex = PickCell(touch.position); if (cellIndex.HasValue && !board.IsBorder(cellIndex.Value)) { if (touch.phase == TouchPhase.Began) { drawingOnTheBoard = true; } if (drawingOnTheBoard) { board.Add(new MetaCell { Index = cellIndex.Value, Type = BoardCellType.Alive }); } } else { drawingOnTheBoard = false; } }
private void Initialize() { List <int> possibleNumbers = new List <int>(); Random generator = new Random(); for (int i = 1; i <= PairCount; i++) { possibleNumbers.Add(i); possibleNumbers.Add(i); } for (int i = 0; i < Size; i++) { var row = new ObservableCollection <Box>(); for (int j = 0; j < Size; j++) { int index = generator.Next(0, possibleNumbers.Count); int cellID = i * Size + j; row.Add(new Box(cellID, possibleNumbers[index])); possibleNumbers.RemoveAt(index); } Board.Add(row); } }
public void InitializeBoard() { board = new Board(); for (int i = 0; i < size; i++) { List <Gem> rowList = new List <Gem>(); for (int j = 0; j < size; j++) { Rectangle bounds = new Rectangle(playField.X + Gem.size * j, playField.Y + Gem.size * i, Gem.size, Gem.size); Point index = new Point(i, j); GemName tempRand; //Create a gem that does not create a triplet with adjacent gems do { tempRand = (GemName)random.Next(6); if (i < 2 && j < 2) { break; } } while ((j >= 2 && tempRand.Equals(rowList[j - 1].name) && tempRand.Equals(rowList[j - 2].name)) || (i >= 2 && tempRand.Equals(board[i - 1][j].name) && tempRand.Equals(board[i - 2][j].name))); Gem gem = new Gem(this, tempRand, bounds, index); rowList.Add(gem); } board.Add(rowList); } inGame.IsAbleToClick = true; inGame.main.statistics = new Statistics(); }
IGameState Submit(string message) { var split = message.Split(); if (split.Length != 2) { ctx.Send(W("두 주사위의 눈을 곱한 값을 더할지 뺄지 선택하세요. 예시: S -, S +")); return(this); } var initials = split[1]; if (initials == "+") { Board.Add(Turn.CurrentPlayer, Turn.Dices[0] * Turn.Dices[1]); return(ProceedAndStartTurn()); } else if (initials == "-") { Board.Add(Turn.CurrentPlayer, -Turn.Dices[0] * Turn.Dices[1]); return(ProceedAndStartTurn()); } else { ctx.Send(W("잘못 입력했습니다. 두 주사위의 눈을 곱한 값을 더할지 뺄지 선택하세요. 예시: S -, S +")); return(this); } }
private void AddBoardTile(int row, int i) { if (i <= m_Bounds.Left) { m_Bounds.Left = i - 1; BoardTile.XOffset = m_Bounds.Left; } if (i > m_Bounds.Right) { m_Bounds.Right = i; } if (row <= m_Bounds.Top) { m_Bounds.Top = row - 1; BoardTile.YOffset = m_Bounds.Top; } if (row > m_Bounds.Bottom) { m_Bounds.Bottom = row; } var bt = new BoardTile(this, i, row); Board.Add(bt); BoardMatrix[i, row] = bt; }
public Order(string orderName, string orderDescription, int price, string date) { Title = orderName; OrderDescription = orderDescription; Price = price; Date = date; Board.Add(this); Id = _vendorCount++; }
public Jobs(string title, string description, string contact) { Title = title; Description = description; Contact = contact; Index = Board.Count; Id = ++_jobCount; Board.Add(this); }
public void CreateInPlay(Entity entity, int turn) { var ce = new CardEntity(entity) { Turn = turn, Created = true }; Board.Add(ce); Log("CreateInPlay", ce); }
public void AddNewShip_horizental_Success() { var result = Board.Add(new Coordinate { X = 0, Y = 3 }, new Coordinate { X = 0, Y = 5 }); Assert.IsTrue(result.Valid); }
private void InitBoard() { for (int i = 0; i < RowsCount; i++) { for (int j = 0; j < ColumnsCount; j++) { Board.Add(new Cell(false, i, j)); } } }
public void Reset() { for (int i = 0; i < Defaults.TileCount; i++) { Board.Add(new Tile() { Index = (TileEnum)i }); } }
public void Update() { Board.Clear(); FirstPlayerHands.Hands.Clear(); SecondPlayerHands.Hands.Clear(); for (int y = 0; y < this.gameService.GetGame().Board.Height; y++) { var row = new ObservableCollection <CellViewModel>(); for (int x = 0; x < this.gameService.GetGame().Board.Width; x++) { row.Add(new CellViewModel() { Koma = null, Position = new BoardPosition(x, y), MoveCommands = null }); } Board.Add(row); } foreach (var koma in this.gameService.GetGame().State.KomaList) { if (koma.BoardPosition != null) { var cell = Board[koma.BoardPosition.Y][koma.BoardPosition.X]; cell.Koma = new KomaViewModel() { IsTransformed = koma.IsTransformed, Name = koma.KomaType.Id, Player = koma.Player == PlayerType.FirstPlayer ? Player.FirstPlayer : Player.SecondPlayer, }; } else { if (koma.Player == PlayerType.FirstPlayer) { FirstPlayerHands.Hands.Add(new HandKomaViewModel() { KomaName = koma.KomaType.Id, KomaType = koma.KomaType, Player = Player.FirstPlayer }); } else { SecondPlayerHands.Hands.Add(new HandKomaViewModel() { KomaName = koma.KomaType.Id, KomaType = koma.KomaType, Player = Player.SecondPlayer }); } } } FirstPlayerHands.IsCurrentTurn = this.gameService.GetGame().State.TurnPlayer == PlayerType.FirstPlayer; SecondPlayerHands.IsCurrentTurn = this.gameService.GetGame().State.TurnPlayer == PlayerType.SecondPlayer; MoveCommand.RaiseCanExecuteChanged(); }
//TODO: Consider this function. should it even be here?= public void Initialize() { _log.Info("Initialising bingo-board with 90 numbers..."); _board = new BindableCollection <BingoNumber>(); for (int i = 0; i < _boardSize; i++) { Board.Add(new BingoNumber(i + 1)); } NotifyOfPropertyChange(() => Board); _log.Info("Initialization of board done."); }
public Dictionary <int, List <string> > CreatingBoard() { var Width = CreatingWidth(); for (int i = 0; i <= Width.Count - 1; i++) { Board.Add(i, new List <string>(Width)); } return(Board); }
private IList <CellSet> CreateCellSetsIn(Board board, int cellEntries) { var cellSets = new CellSet[cellEntries]; for (var i = 0; i < cellEntries; i++) { var cellSet = new CellSet(); board.Add(cellSet); cellSets[i] = cellSet; } return(cellSets); }
private void UpdateWindow() { Board.Clear(); for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { Board.Add(_board.Cells[i, j]); } } Points = _board.Points; }
public void GetNumberOfOwnedRailroadsTest() { Board board = new Board(); Railroad railroad1 = new Railroad("RAILROAD1", "First Railroad", 50, new int[] { 50, 100, 150, 200 }, board); board.Add(railroad1); Railroad railroad2 = new Railroad("RAILROAD2", "Second Railroad", 50, new int[] { 50, 100, 150, 200 }, board); board.Add(railroad2); Railroad railroad3 = new Railroad("RAILROAD3", "Third Railroad", 50, new int[] { 50, 100, 150, 200 }, board); board.Add(railroad3); Player player = new Player(0, "player", 500); Assert.AreEqual(0, Railroad.GetNumberOfOwnedRailroads(player, board)); railroad1.Owner = player; Assert.AreEqual(1, Railroad.GetNumberOfOwnedRailroads(player, board)); railroad2.Owner = player; Assert.AreEqual(2, Railroad.GetNumberOfOwnedRailroads(player, board)); railroad3.Owner = player; Assert.AreEqual(3, Railroad.GetNumberOfOwnedRailroads(player, board)); }
private void TryToDrawOnTheBoard(Touch touch) { var cellIndex = PickCell(touch.position); if (cellIndex.HasValue && !board.IsBorder(cellIndex.Value)) { board.Add(new MetaCell { Index = cellIndex.Value, Type = BoardCellType.Alive }); } }
public void RentPriceTest() { Board board = new Board(); Railroad railroad1 = new Railroad("RAILROAD1", "First Railroad", 50, new int[] { 50, 100, 150, 200 }, board); board.Add(railroad1); Railroad railroad2 = new Railroad("RAILROAD2", "Second Railroad", 50, new int[] { 50, 100, 150, 200 }, board); board.Add(railroad2); Railroad railroad3 = new Railroad("RAILROAD3", "Third Railroad", 50, new int[] { 50, 100, 150, 200 }, board); board.Add(railroad3); Player player = new Player(0, "player", 500); Assert.AreEqual(0, railroad1.RentPrice); railroad1.Owner = player; Assert.AreEqual(50, railroad1.RentPrice); railroad2.Owner = player; Assert.AreEqual(100, railroad1.RentPrice); railroad3.Owner = player; Assert.AreEqual(150, railroad1.RentPrice); }
public GameBoard(int boardRows = 10) { Size = boardRows; for (int i = 0; i < boardRows; i++) { Board.Add(new List <BoardSquareState>()); for (int j = 0; j < boardRows; j++) { Board[i].Add(BoardSquareState.NotUsed); } } }
//ViewModelの更新(とViewへの通知) public void Update(Game game = null) { if (game == null) { if (service == null) { throw new System.Exception(); } game = service.GetGame(); } //更新 Board.Clear(); for (int y = 0; y < game.Board.Height; y++) { var row = new ObservableCollection <CellViewModel>(); for (int x = 0; x < game.Board.Width; x++) { row.Add(new CellViewModel() { CellType = CellType.NotCell, X = x, Y = y }); } Board.Add(row); } foreach (var cell in game.Board.GetAllCells()) { if (cell.Stone == null) { Board[cell.Position.Y][cell.Position.X].CellType = CellType.Empty; } else { Board[cell.Position.Y][cell.Position.X].CellType = CellType.PutStone; Board[cell.Position.Y][cell.Position.X].StoneType = cell.Stone; } } foreach (var cell in game.GetCanPutCellsOfCurrentTurn()) { Board[cell.Position.Y][cell.Position.X].CellType = CellType.EmptyAndCanPut; } CurrentPlayer = game.CurrentTurn; //通知 PutStoneCommand?.RaiseCanExecuteChanged(); RaisePropertyChanged(null); }
public void BuildHouseTest() { Board board = new Board(); Land landTest = new Land("id", "Rue de la paix", Color.Green, 300, new int[] { 50, 100, 140, 250, 300, 450 }, 200, board); board.Add(landTest); Player p0 = new Player(0, "p0", 500); landTest.Owner = p0; landTest.BuildHouse(); Assert.AreEqual(1, landTest.NumberOfHouses); Assert.AreEqual(500 - 200, p0.Money); }
private void createButtons() { for (int i = 0; i < m_Board.Size; i++) { for (int j = 0; j < m_Board.Size; j++) { MyButton button = new MyButton(i, j); initButton(button, i, j); m_Board.Add(button, i, j); this.Controls.Add(button); button.Click += buttons_Click; } } }
public void BoardSetup(int rows, int columns) { board = new Board<MatchTile>(rows, columns); tileIDsToCheckForMatches = new List<int>(); tileHolder = new GameObject("TileHolder").transform; tileHolder.position = new Vector3(-columns*0.5f+0.5f,rows*0.5f-0.5f,0f); gameObjectDict = new Dictionary<int, GameObject>(); checkedHorizontalTileIDs = new List<int>(); checkedVerticalTileIDs = new List<int>(); newDeletedTiles = new List<MatchTile>(); deletedIdsLastTurn = new List<int>(); tileBreakAudio = GetComponent<AudioSource>(); tileBreakAudio.pitch = 0.7f; int id = 0; for(int y = 0; y < rows; y++) { for(int x = 0; x < columns; x++) { MatchTile tmpTile = new MatchTile(y,x, id); board.Add(tmpTile, y,x); board.SetLeftAndUpNeighbors(y,x); GameObject toInstantiate = GetValidTileToInstantiate(y,x); GameObject instance = (GameObject)Object.Instantiate(toInstantiate, new Vector3 (tileHolder.position.x+x, tileHolder.position.y-y, 0f), Quaternion.identity); instance.GetComponent<TileMover>().Row = y; instance.GetComponent<TileMover>().Col = x; instance.GetComponent<TileMover>().Id = id; instance.transform.SetParent(tileHolder); MatchTile tile = new MatchTile(instance.GetComponent<TileMover>().tileType, y,x, id); board.Add(tile,y,x); board.SetLeftAndUpNeighbors(y,x); gameObjectDict.Add(id, instance); id++; } } isRunning = true; }