// Start is called before the first frame update void Start() { BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = gameObject.GetComponent <BmobUnity>(); createData(); }
public BmobBaseForm() : base() { bmob = new BmobWindows(); Bmob.initialize("f69acbf2dd96fbaefdf9fd9793e93f66", "9a956445ff932b7d3f59b81af28cbe2a "); BmobDebug.Register(msg => { Debug.WriteLine(msg); }); }
// Use this for initialization void Start() { // Bmob.initialize("4414150cb439afdf684d37dc184e0f9f", "e1deb317442129c125b228ddf78e5f22"); BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = gameObject.GetComponent <BmobUnity> (); }
protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RouteConfig.RegisterRoutes(RouteTable.Routes); BmobWindows Bmob = new BmobWindows(); Bmob.initialize("69e01e36e091bee65ebeb8f93604f474", "8b0d500c09ff5c86cfcd3358b5104b05"); BmobDebug.Register(msg => { Debug.WriteLine(msg); }); //注册调试工具 }
/// <summary> /// Bmob初始化 /// </summary> public BmobWindows BmobBuilder() { if (_bmobWindows == null) { _bmobWindows = new BmobWindows(); _bmobWindows.initialize(PresetInfo.BmobApplicationId, PresetInfo.BmobRestApiKey); BmobDebug.Register(msg => { Debug.WriteLine("BmobDebug:" + msg); }); } return(_bmobWindows); }
public BmobBaseForm() : base() { bmob = new BmobWindows(); //初始化ApplicationId,这个ApplicationId需要更改为你自己的ApplicationId( http://www.bmob.cn 上注册登录之后,创建应用可获取到ApplicationId) Bmob.initialize("4414150cb439afdf684d37dc184e0f9f", "e1deb317442129c125b228ddf78e5f22"); //注册调试工具 BmobDebug.Register(msg => { Debug.WriteLine(msg); }); }
protected override void OnEnable() { base.OnEnable(); //Debuger.EnableLog = Config.enableDebug; Screen.fullScreen = false; Screen.orientation = ScreenOrientation.Portrait; //Window.onFrameRateCoolDown = CustomFrameRateCoolDown; LoadFonts(); BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; }
public BmobBaseForm() : base() { bmob = new BmobWindows(); //初始化ApplicationId,这个ApplicationId需要更改为你自己的ApplicationId( http://www.bmob.cn 上注册登录之后,创建应用可获取到ApplicationId) Bmob.initialize("69015a79796397f7701454336b84e0c4"); //注册调试工具 BmobDebug.Register(msg => { Debug.WriteLine(msg); }); }
public BmobInitializer() : base() { bmob = new BmobWindows(); //初始化,这个ApplicationId/RestKey需要更改为你自己的ApplicationId/RestKey( http://www.bmob.cn 上注册登录之后,创建应用可获取到ApplicationId/RestKey) Bmob.initialize("69e01e36e091bee65ebeb8f93604f474", "8b0d500c09ff5c86cfcd3358b5104b05"); //注册调试工具 BmobDebug.Register(msg => { Debug.WriteLine(msg); }); }
public BmobBasePCForm() : base() { bmob = new BmobWindows(); _toolTip = new ToolTip(); //初始化ApplicationId,这个ApplicationId需要更改为你自己的ApplicationId( http://www.bmob.cn 上注册登录之后,创建应用可获取到ApplicationId) Bmob.initialize("f8e94fde865de2270860606c30e4cdaa", "a586925dc4857f8f598ca6edbee17894"); //注册调试工具 BmobDebug.Register(msg => { Debug.WriteLine(msg); }); }
public BmobBaseForm() : base() { InitializeComponent(); bmob = new BmobWindows(); //初始化ApplicationId,这个ApplicationId需要更改为你自己的ApplicationId( http://www.bmob.cn 上注册登录之后,创建应用可获取到ApplicationId) Bmob.initialize("5fcf8cca1113b5136fca2007de03892d", ""); //注册调试工具 BmobDebug.Register(msg => { Debug.WriteLine(msg); }); }
// 构造函数 public MainPage() { InitializeComponent(); Bmob.initialize("4414150cb439afdf684d37dc184e0f9f", "e1deb317442129c125b228ddf78e5f22"); BmobDebug.Register(msg => { Debug.WriteLine(msg); }); BmobWindowsPhone.PushChannel = "your_app_name_en"; // 用于本地化 ApplicationBar 的示例代码 //BuildLocalizedApplicationBar(); }
void Start() { for (int i = 0; i < 25; i++)//利用tag将所有定义的游戏对象赋值 { gameobject[i] = GameObject.FindWithTag(i.ToString()); } for (int i = 0; i < 25; i++) //利用for循环获取每一个零件的原始x,y,z轴坐标位置,用于装配时直接归位 { x[i] = gameobject[i].transform.position.x; //获取x轴坐标位置 y[i] = gameobject[i].transform.position.y; z[i] = gameobject[i].transform.position.z; } gameobject[24].SetActive(false); liucheng = GameObject.Find("流程").GetComponent <Button>(); chongzhi = GameObject.Find("Button").GetComponent <Button>(); chongzhi.onClick.AddListener(() => OnClick(1)); liucheng.onClick.AddListener(() => OnClick(2)); chaizhuangtishi = GameObject.Find("拆装提示"); BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = gameObject.GetComponent <BmobUnity> (); }
protected override void OnEnable() { base.OnEnable(); StartCoroutine(TapOnUtils.startGPS()); //Debuger.EnableLog = Config.enableDebug; Screen.fullScreen = false; Screen.orientation = ScreenOrientation.Portrait; //Window.onFrameRateCoolDown = CustomFrameRateCoolDown; LoadFonts(); BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; //if (Globals.instance == null) Debug.LogError("Global instance is null!"); //if (Globals.instance.bmob == null) Debug.LogError("Global bmob is null!"); if (Globals.instance.bmob == null) { GameObject t = GameObject.Find("Config"); if (t == null) { Debug.LogError("t is null"); } else { Globals.instance.bmob = t.GetComponent <BmobUnity>(); } } if (Globals.instance.bmob == null) { Debug.LogError("Global bmob is null after!"); } if (!Directory.Exists(Application.persistentDataPath + "//model")) { Directory.CreateDirectory(Application.persistentDataPath + "//model"); } }
static BmobTestBase() { Bmob.initialize("4414150cb439afdf684d37dc184e0f9f", "e1deb317442129c125b228ddf78e5f22"); BmobDebug.Register(msg => { Debug.WriteLine(msg); }); BmobDebug.level = BmobDebug.Level.TRACE; }
/// <summary> /// Bmobs the init. /// </summary> void BmobInit() { BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = GameObject.Find("Main Camera").GetComponent <BmobUnity> (); }
public static void InitBmob(string appkey, string reskey) { bmob.initialize(appkey, reskey); BmobDebug.Register(msg => { Debug.WriteLine(msg); }); }
// Use this for initialization void Start() { BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = GetComponent <BmobUnity>(); }
private void Start() { Application.targetFrameRate = 60; BmobDebug.Register(Debug.Log); }
void Awake() { BmobDebug.Register(print); Bmob = gameObject.GetComponent <BmobUnity>() ?? gameObject.AddComponent <BmobUnity>();// gameObject.GetComponent<BmobUnity>(); Bmob.ApplicationId = TestBmob.ApplicationId; }
/// <summary> /// 初始化事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnInit_Click(object sender, EventArgs e) { BmobWindows Bmob = new BmobWindows(); Bmob.initialize("38cd909fe640756176303b980453db55", "9e8a836ccfd013f87619b284a97de02c"); // 初始化Bmob客户端 BmobDebug.Register(msg => { Debug.WriteLine(msg); }); // 用于调试输出请求参数 BmobQuery query = new BmobQuery(); //新建查询 查询Activityrecord表中所有的数据 按时间正向排序 Bmob.Find <ReadFile>("Activityrecord", query, (resp, exception) => { // 处理查询网络异常 if (exception != null) { return; } //对返回结果进行处理 List <ReadFile> list = resp.results; foreach (var game in list) { BmobFile record = game.record; if (record != null) { if (File.Exists(record.filename)) { Console.WriteLine("跳过:" + record.filename); } else { Console.WriteLine("下载:" + record.filename); //调用HttpDownload进行非重复文件的下载,此处下载为同步下载 即一个下载完才会执行之后代码 HttpDownload(record.url, "./" + record.filename); } } } Console.WriteLine("开始写入"); String[] files = Directory.GetFiles("./", "*.txt", SearchOption.AllDirectories); foreach (string f in files) { if (File.Exists("db.txt")) { Console.WriteLine("it is existed"); } else { FileStream fs = new FileStream("db.txt", FileMode.CreateNew); fs.Close(); } Console.WriteLine("查看" + f); if (f.Contains("db.txt")) { continue; } string a = System.IO.File.ReadAllText(f); string b = System.IO.File.ReadAllText("db.txt"); System.IO.File.WriteAllText("db.txt", a + "\r\n" + b); File.Delete(f); } byte[] byData = new byte[100]; char[] charData = new char[1000]; // 这里是Bmob的回调函数 也就是查询完之后执行下载了所有文件再执行此处的合并和InitChart // 所以需要将这个设置为False 否则会提示操作跨线程错误 Control.CheckForIllegalCrossThreadCalls = false; InitChart(); Read("db.txt"); }); }
void Awake() { BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; bmobUnity = GetComponent <BmobUnity>(); }