// Use this for initialization void Start() { sRohr = GameObject.FindGameObjectWithTag("smallRohr"); guiKeller = sRohr.GetComponent<guiTextKeller>(); kasten = GameObject.FindGameObjectWithTag("kastenDoor"); openKasten = kasten.GetComponent<openKasten>(); }
void Start() { startPos = transform.position; rohrGroß = GameObject.FindGameObjectWithTag("rohrGroß"); guiKeller = rohrGroß.GetComponent<guiTextKeller>(); kasten = GameObject.FindGameObjectWithTag("kastenDoor"); openKasten = kasten.GetComponent<openKasten>(); }
// Use this for initialization void Update() { rK = GameObject.FindGameObjectWithTag("rohrKlein"); rcK = rK.GetComponent<rohrClickedKlein>(); rG = GameObject.FindGameObjectWithTag("rohrGroß"); rcG = rG.GetComponent<rohrClickedGroß>(); rK2 = GameObject.FindGameObjectWithTag("smallRohr"); rR = rK2.GetComponent<rotateRohr>(); kD = GameObject.FindGameObjectWithTag("kastenDoor"); oK = kD.GetComponent<openKasten>(); RoomDoor = GameObject.FindGameObjectWithTag("MainDoor"); guiKeller = RoomDoor.GetComponent<guiTextKeller>(); keller = GameObject.FindGameObjectWithTag("keller"); OpenDoor(); }