Exemple #1
0
        public override void Render(
            Surface src,
            Surface dest,
            Rectangle[] rois,
            int startIndex,
            int length)
        {
            unsafe
            {
                BlurRenderer.Render(src, dest, rois, startIndex, length);
                //****  // have to do adjustment in place, hence dstArgs for both 'args' parameters
                BrightnessAndContrastRenderer.Render(dest, dest, rois, startIndex, length);

                for (int i = startIndex; i < startIndex + length; ++i)
                {
                    Rectangle roi = rois[i];

                    for (int y = roi.Top; y < roi.Bottom; ++y)
                    {
                        ColorBgra *dstPtr = dest.GetPointAddressUnchecked(roi.Left, y);
                        ColorBgra *srcPtr = src.GetPointAddressUnchecked(roi.Left, y);


                        _screenBlendOp.Apply(dstPtr, srcPtr, dstPtr, roi.Width);
                    }
                }
            }
        }
Exemple #2
0
 void Start()
 {
     BR = BlurRenderer.instance;
     BR.RenderBlur(MaxBlur.value, (int)Quality.value, 1, (int)DownRes.value, true);
 }
 void Start()
 {
     BRM = BlurRenderer.Create();
 }