public void ReturnBall() { ballsReady++; if (ballsReady == balls.Count) { blockSpawner.SpawnRowOfBlocks(); CreateBall(); } }
internal void ReturnBall() { ballsReady++; if (ballsReady == ballList.Count) { print("ReturnBall"); blockSpawner.SpawnRowOfBlocks(); CreateBall(); readyToLaunch = true; } }
public void ReturnBall() { ballsReady++; if (ballsReady == _balls.Count) { _uImanager.ChangeRounds(); blockSpawner.SpawnRowOfBlocks(); CreateBall(); isCanShoot = true; } }
public void ReturnBall() { ballsReady++; if (ballsReady == balls.Count) { int countBlock = GameObject.FindGameObjectsWithTag("block").Length; if (countBlock == 0) { //load scene //SceneManager.LoadScene("menu"); PauseScreen.SetActive(true); } blockSpawner.SpawnRowOfBlocks(); CreateBall(); } }