Exemple #1
0
        protected override void MoveSnake()
        {
            var blocks = _blockSpawner.GetBlocksSpawned();

            if (blocks.Count > 0 && _moveInteractions > _checkDirectionTime)
            {
                var block            = blocks[0];
                var desiredDirection = (block.transform.position - _snakeHead.transform.position).normalized;
                var currentDirection = (_snakeHead.transform.position - _snakeHead.LastPostion).normalized;
                UpdateBotDirection(currentDirection, desiredDirection);
                _moveInteractions = 0;
            }

            _moveInteractions++;

            //update before call base
            base.MoveSnake();
        }