public override void OnInit(BlockProvider blockProvider)
 {
     if (connectedMeshConfig.connectsToTypes == null)
     {
         connectedMeshConfig.connectsToTypes = new int[connectedMeshConfig.connectsToNames.Length];
         for (int i = 0; i < connectedMeshConfig.connectsToNames.Length; i++)
         {
             connectedMeshConfig.connectsToTypes[i] = blockProvider.GetType(connectedMeshConfig.connectsToNames[i]);
         }
     }
 }
Exemple #2
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    public override void OnInit(BlockProvider blockProvider)
    {
        base.OnInit(blockProvider);

        if (meshConfig.connectsToTypes == null)
        {
            meshConfig.connectsToTypes = new int[meshConfig.connectsToNames.Length];
            for (int i = 0; i < meshConfig.connectsToNames.Length; i++)
            {
                meshConfig.connectsToTypes[i] = blockProvider.GetType(meshConfig.connectsToNames[i]);
            }
        }
    }