Exemple #1
0
        void LoadTexture(Chunk chunk, BasicTexture texture)
        {
            Chunk child;

            for (int pos = chunk.Child; pos < chunk.Next; pos = child.Next)
            {
                child = ReadChunk(pos);
                int args = child.Args;
                switch (child.Type)
                {
                case ChunkType.FileImage:
                    int size  = ReadInt32(args);
                    var image = new byte[size];
                    Array.Copy(fileImage, args + 4, image, 0, size);
                    texture.Texture = new Texture2D(image, true);
                    break;

                case ChunkType.FileName:
                    texture.FileName = ReadString(child.Args, child.Args + child.ArgsSize);
                    break;
                }
            }
        }
Exemple #2
0
 void LoadTexture( Chunk chunk, BasicTexture texture )
 {
     Chunk child ;
     for ( int pos = chunk.Child ; pos < chunk.Next ; pos = child.Next ) {
     child = ReadChunk( pos ) ;
     int args = child.Args ;
     switch ( child.Type ) {
       case ChunkType.FileImage :
         int size = ReadInt32( args ) ;
         var image = new byte[ size ] ;
         Array.Copy( fileImage, args + 4, image, 0, size ) ;
         texture.Texture = new Texture2D( image, true ) ;
         break ;
       case ChunkType.FileName:
         texture.FileName = ReadString( child.Args, child.Args + child.ArgsSize ) ;
         break;
     }
     }
 }