public void TestGetDistance()
        {
            var board      = new BlockBoardStorage(1, 2, null);
            var items      = new BoardStorageItem[3, 3];
            var bonusItems = new BoardStorageItem[3, 3];

            var pass1 = new Pass(null, null, new IntVector2(1, 2),
                                 new IntVector2(1, 1), new IntVector2(2, 2));
            var pass2 = new Pass(null, null, new IntVector2(1, 1),
                                 new IntVector2(2, 2), new IntVector2(1, 1));

            bonusItems[1, 1] = pass1;
            board.FillBlockForTesting(new IntVector2(1, 1), items, bonusItems);

            bonusItems[1, 1] = null;
            bonusItems[2, 2] = pass2;
            board.FillBlockForTesting(new IntVector2(1, 2), items, bonusItems);

            var graph = new Graph(board);
            var cell0 = board.GetBlock(new IntVector2(1, 1)).GetCellByPosition(new IntVector2(1, 2));
            var cell1 = board.GetBlock(new IntVector2(1, 1)).GetCellByPosition(new IntVector2(1, 1));
            var cell2 = board.GetBlock(new IntVector2(1, 2)).GetCellByPosition(new IntVector2(2, 2));

            Assert.True(graph.GetDistance(cell0, cell2) == 1);
            Assert.True(graph.GetDistance(cell0, cell1) == 1);
        }
        public void TestBoardWithTwoBlocksGetUserArmies()
        {
            var board      = new BlockBoardStorage(1, 2, null);
            var items      = new BoardStorageItem[3, 3];
            var bonusItems = new BoardStorageItem[3, 3];
            var playerType = PlayerType.FIRST;

            var item1 = new ArmyStorageItem(new UserArmy(playerType, null), null);
            var item2 = new ArmyStorageItem(new UserArmy(playerType, null), null);
            var item3 = new ArmyStorageItem(new UserArmy(playerType, null), null);
            var item4 = new ArmyStorageItem(new UserArmy(playerType, null), null);

            items[1, 1] = item1;
            items[2, 2] = item2;

            board.FillBlockForTesting(new IntVector2(1, 1), items, bonusItems);

            items[1, 1] = item3;
            items[2, 2] = item4;

            board.FillBlockForTesting(new IntVector2(1, 2), items, bonusItems);

            var armies = board.FindPlayerArmies(playerType);

            Assert.True(armies.Count == 4);
        }
        public void TestBoardWithTwoBlocksGetPasses()
        {
            var board      = new BlockBoardStorage(1, 2, null);
            var items      = new BoardStorageItem[3, 3];
            var bonusItems = new BoardStorageItem[3, 3];

            var pass1 = new Pass(null, null, new IntVector2(1, 2),
                                 new IntVector2(1, 1), new IntVector2(2, 2));
            var pass2 = new Pass(null, null, new IntVector2(1, 2),
                                 new IntVector2(2, 2), new IntVector2(1, 1));
            var pass3 = new Pass(null, null, new IntVector2(1, 1),
                                 new IntVector2(1, 1), new IntVector2(2, 2));
            var pass4 = new Pass(null, null, new IntVector2(1, 1),
                                 new IntVector2(2, 2), new IntVector2(1, 1));

            bonusItems[1, 1] = pass1;
            bonusItems[2, 2] = pass2;

            board.FillBlockForTesting(new IntVector2(1, 1), items, bonusItems);

            bonusItems[1, 1] = pass3;
            bonusItems[2, 2] = pass4;

            board.FillBlockForTesting(new IntVector2(1, 2), items, bonusItems);

            var passes = board.GetPassesAsFromToCells();

            Assert.True(passes.Count() == 4);
        }
        public void TestGetOpponentPlayerType()
        {
            var first  = PlayerType.FIRST;
            var second = PlayerType.SECOND;

            Assert.True(BlockBoardStorage.GetOpponentPlayerType(first) == second);
            Assert.True(BlockBoardStorage.GetOpponentPlayerType(second) == first);
        }
 public AIPlayer(UserController controller, PlayerType playerType, BlockBoardStorage boardStorage,
                 BoardManager boardManager, InputListener inputListener)
 {
     this.playerType    = playerType;
     this.controller    = controller;
     this.boardManager  = boardManager;
     this.inputListener = inputListener;
     this.boardStorage  = boardStorage;
 }
        public void TestGetDistanceInNotConnectedGraph()
        {
            var board = new BlockBoardStorage(1, 2, null);

            var items      = new BoardStorageItem[3, 3];
            var bonusItems = new BoardStorageItem[3, 3];

            board.FillBlockForTesting(new IntVector2(1, 1), items, bonusItems);
            board.FillBlockForTesting(new IntVector2(1, 2), items, bonusItems);

            var graph = new Graph(board);
            var cell0 = board.GetBlock(new IntVector2(1, 1)).GetCellByPosition(new IntVector2(1, 2));
            var cell1 = board.GetBlock(new IntVector2(1, 1)).GetCellByPosition(new IntVector2(1, 1));
            var cell2 = board.GetBlock(new IntVector2(1, 2)).GetCellByPosition(new IntVector2(2, 2));

            Assert.True(graph.GetDistance(cell0, cell2) > 2);
            Assert.True(graph.GetDistance(cell0, cell1) == 1);
        }
        public void TestGetUserArmiesWithoutArmies()
        {
            var board      = new BlockBoardStorage(1, 1, null);
            var items      = new BoardStorageItem[3, 3];
            var bonusItems = new BoardStorageItem[3, 3];

            var item1 = new ArmyStorageItem(new UserArmy(PlayerType.FIRST, null), null);
            var item2 = new ArmyStorageItem(new UserArmy(PlayerType.FIRST, null), null);

            items[1, 1] = item1;
            items[2, 2] = item2;

            board.FillBlockForTesting(new IntVector2(1, 1), items, bonusItems);

            var foundItems = board.FindPlayerArmies(PlayerType.SECOND);

            Assert.True(foundItems.Count == 0);
        }
Exemple #8
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 public BoardManager(BlockBoardStorage boardStorage, IntVector2 firstStartBlock, IntVector2 secondStartBlock)
 {
     this.boardStorage         = boardStorage;
     firstPlayerBlockPosition  = firstStartBlock;
     secondPlayerBlockPosition = secondStartBlock;
 }