public Blip(Vector3 position, BlipIcon icon, ushort visibleDistance = 0, short ordering = 0) { this.Position = position; this.Icon = icon; this.VisibleDistance = visibleDistance; this.Ordering = ordering; }
public static Blip AddBlip(Vector3 position, BlipIcon icon, bool checkpoint) { Blip blip; if (checkpoint) { blip = Internal.Function.Call <Blip>(0x018a, position); } else { blip = Internal.Function.Call <Blip>(0x02a8, position, (int)icon); } blip.Size = 3; // sensible defaults, yaknow blip.currentIcon = icon; blip.lastPosition = position; return(blip); }
public static Blip AddBlip(Vector3 position, BlipIcon icon) { return(AddBlip(position, icon, false)); }
public Blip() { currentColor = BlipColor.Default; currentIcon = BlipIcon.Misc_Destination; }
public static Blip AddBlip(Vector3 position, BlipIcon icon, bool checkpoint) { Blip blip; if (checkpoint) { blip = Internal.Function.Call<Blip>(0x018a, position); } else { blip = Internal.Function.Call<Blip>(0x02a8, position, (int)icon); } blip.Size = 3; // sensible defaults, yaknow blip.currentIcon = icon; blip.lastPosition = position; return blip; }
public static Blip AddBlip(Vector3 position, BlipIcon icon) { return AddBlip(position, icon, false); }
public extern Blip(Element element, BlipIcon icon = BlipIcon.None, int size = 2, Color color = null, int ordering = 0, float visibleDistance = 99999.0f, Element visibleTo = null);