void Awake() { BlendTree.Setup(this); _root = BlendTree.GetNode("BlendNode_Root") as BlendNode; _fix = BlendTree.GetNode("BlendNode_Fix") as BlendNode; _normalPositions = BlendTree.GetNode("BlendNode_NormalPositions") as BlendNode; _normalHitShake = BlendTree.GetNode("StateNode_NormalHitShake") as CameraRigStateNode_Shake; _normalHurtShake = BlendTree.GetNode("StateNode_NormalHurtShake") as CameraRigStateNode_Shake; _scopeHitShake = BlendTree.GetNode("StateNode_ScopeHitShake") as CameraRigStateNode_Shake; _scopeHurtShake = BlendTree.GetNode("StateNode_ScopeHurtShake") as CameraRigStateNode_Shake; }