Exemple #1
0
        // Taken from here: https://gist.github.com/phosphoer/93ca8dcbf925fc006e4e9f6b799c13b0
        private static BlendTree CloneBlendTree(BlendTree newTree, BlendTree oldTree)
        {
            // Create a child tree in the destination parent, this seems to be the only way to correctly
            // add a child tree as opposed to AddChild(motion)
            BlendTree pastedTree = newTree is null ? new BlendTree() : newTree.CreateBlendTreeChild(newTree.maxThreshold);

            pastedTree.name                   = oldTree.name;
            pastedTree.blendType              = oldTree.blendType;
            pastedTree.blendParameter         = oldTree.blendParameter;
            pastedTree.blendParameterY        = oldTree.blendParameterY;
            pastedTree.minThreshold           = oldTree.minThreshold;
            pastedTree.maxThreshold           = oldTree.maxThreshold;
            pastedTree.useAutomaticThresholds = oldTree.useAutomaticThresholds;

            // Recursively duplicate the tree structure
            // Motions can be directly added as references while trees must be recursively to avoid accidental sharing
            foreach (var child in oldTree.children)
            {
                if (child.motion is BlendTree tree)
                {
                    var childTree = CloneBlendTree(pastedTree, tree);
                    // need to save the blend tree into the animator
                    childTree.hideFlags = HideFlags.HideInHierarchy;
                    AssetDatabase.AddObjectToAsset(childTree, _assetPath);
                }
                else
                {
                    var children = pastedTree.children;
                    ArrayUtility.Add(ref children, child);
                    pastedTree.children = children;
                }
            }

            return(pastedTree);
        }