/// <summary> /// Draw the inspector widget. /// </summary> public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(serializedObject.FindProperty("body"), false); EditorGUILayout.PropertyField(serializedObject.FindProperty("strBindAniName"), false); EditorGUILayout.PropertyField(serializedObject.FindProperty("bSetPlayAwake")); EditorGUILayout.PropertyField(serializedObject.FindProperty("bPlyAwake")); mBindBodyBtn = target as BindBody; if (GUILayout.Button(playContent)) { Debug.Log("effect start play now"); mBindBodyBtn.Play(); } if (GUILayout.Button(stopContent)) { Debug.Log("effect stop play now"); mBindBodyBtn.Stop(); } serializedObject.ApplyModifiedProperties(); }
public void BoomShakalaka() { animator.Play(0); bb.Play(); cs.Shake(); }