Example #1
0
 /// <summary>
 /// Draw the inspector widget.
 /// </summary>
 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     EditorGUILayout.PropertyField(serializedObject.FindProperty("body"), false);
     EditorGUILayout.PropertyField(serializedObject.FindProperty("strBindAniName"), false);
     EditorGUILayout.PropertyField(serializedObject.FindProperty("bSetPlayAwake"));
     EditorGUILayout.PropertyField(serializedObject.FindProperty("bPlyAwake"));
     mBindBodyBtn = target as BindBody;
     if (GUILayout.Button(playContent))
     {
         Debug.Log("effect start play now");
         mBindBodyBtn.Play();
     }
     if (GUILayout.Button(stopContent))
     {
         Debug.Log("effect stop play now");
         mBindBodyBtn.Stop();
     }
     serializedObject.ApplyModifiedProperties();
 }
Example #2
0
 public void BoomShakalaka()
 {
     animator.Play(0);
     bb.Play();
     cs.Shake();
 }