protected override void OnLoadStart() { base.OnLoadStart(); Debug.Log(TAG + "OnLoadStart"); bm = Model.First <BetModeModel>(); UnityEngine.SceneManagement.SceneManager.LoadScene(3); Message.Send <LoadingModeInfoMsg>(new LoadingModeInfoMsg(ModeType.BetMode)); StartCoroutine(LoadInitialData()); }
protected override void OnLoadStart() { Debug.Log(TAG + "OnLoadStart"); betModeModel = Model.First <BetModeModel>(); base.OnLoadStart(); }