Example #1
0
 protected override void OnLoadStart()
 {
     base.OnLoadStart();
     Debug.Log(TAG + "OnLoadStart");
     bm = Model.First <BetModeModel>();
     UnityEngine.SceneManagement.SceneManager.LoadScene(3);
     Message.Send <LoadingModeInfoMsg>(new LoadingModeInfoMsg(ModeType.BetMode));
     StartCoroutine(LoadInitialData());
 }
Example #2
0
 protected override void OnLoadStart()
 {
     Debug.Log(TAG + "OnLoadStart");
     betModeModel = Model.First <BetModeModel>();
     base.OnLoadStart();
 }