Exemple #1
0
 public void advanced()
 {
     Mathf.Clamp01(compensateYaw);
     Mathf.Clamp01(dampenYawCompensation);
     if (cam != null)
     {
         Vector3 eul = new Vector3();
         eul.x = Mathf.Lerp(eul.x, -compensateYaw * BenjasMath.keepAngleBetween(transform.localEulerAngles.x, -180, 180), dampenYawCompensation);
         cam.transform.localEulerAngles = eul;
     }
 }
Exemple #2
0
    public void setBacon(float Angle)
    {
        Vector3 pos = baconOne.anchoredPosition3D;

        angleBacon = BenjasMath.keepAngleBetween(Angle, -180, 180);

        xposBacon = BenjasMath.map(angleBacon, -clampBaconAngleAt, clampBaconAngleAt, -clampBaconAt, clampBaconAt, true);
        //center around 0 degrees
        pos.x = xposBacon;
        baconOne.anchoredPosition3D = pos;
    }