void SetSymbolAnswer(GameObject symbol, bool state) { Image i = symbol.GetComponent <Image>(); BehaviourSprite bh = symbol.GetComponent <BehaviourSprite>(); i.sprite = state ? bh._right : bh._wrong; }
void Start() { _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _image = GetComponent <Image>(); _spriteState = GetComponent <Button>().spriteState; SetSpriteState(); if (GetComponent <BehaviourSprite>()) { _behaviourSprite = GetComponent <BehaviourSprite>(); SetBehaviourSprite(); } GetComponent <Button>().spriteState = _spriteState; }