public override void Register() { BeforeCast.Add(new CastHandler(ClearSpikeImmunities)); OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(CountTargets, 0, Targets.UnitDestAreaEnemy)); OnHit.Add(new HitHandler(SplitDamage)); }
public override void Register() { OnCheckCast.Add(new CheckCastHandler(CheckCast)); BeforeCast.Add(new CastHandler(HandleCast)); }