void Awake() { Controller = GameObject.Find("Bees_System").GetComponent <BeesController>(); _TimeBeforeDeath = Controller.TimeBeforeDeathWalk - Controller.TimeBeforeDeath / UnityEngine.Random.Range(0, Controller.TimeBeforeDeath / 3); _speed = Controller.speedWalk; beeId = Guid.NewGuid().ToString(); Alive = true; }