Exemple #1
0
        public MsgSynAttrInfo(Int32 aMemberId, Syndicate aSyn)
            : base(40)
        {
            Syndicate.Member member = null;
            if (aSyn != null)
            {
                if (aSyn.Leader.Id == aMemberId)
                {
                    member = aSyn.Leader;
                }
                else
                {
                    member = aSyn.Members[aMemberId];
                }
            }

            if (aSyn != null)
            {
                SynId               = (UInt32)aSyn.Id;
                Proffer             = member.Proffer;
                SyndicateFund       = aSyn.Money;
                SyndicatePopulation = (UInt32)(aSyn.Members.Count + 1);
                SynRank             = (Byte)member.Rank;
                Leader              = aSyn.Leader.Name;
            }
        }
Exemple #2
0
        /// <summary>
        /// Create a new message for the specified player.
        /// </summary>
        /// <param name="aPlayer">The player.</param>
        public MsgPlayer(Player aPlayer)
            : base((UInt16)(55 + aPlayer.Name.Length))
        {
            Syndicate.Member synMember = null;
            if (aPlayer.Syndicate != null)
            {
                synMember = aPlayer.Syndicate.GetMemberInfo(aPlayer.UniqId);
            }

            Id       = aPlayer.UniqId;
            Lookface = aPlayer.Look;
            Status   = aPlayer.Statuses;
            if (synMember != null)
            {
                SynId   = aPlayer.Syndicate.Id;
                SynRank = (Byte)synMember.Rank;
            }
            HeadType       = aPlayer.GetHeadTypeID();
            ArmorType      = aPlayer.GetArmorTypeID();
            WeaponRType    = aPlayer.GetRightHandTypeID();
            WeaponLType    = aPlayer.GetLeftHandTypeID();
            Life           = (UInt16)aPlayer.CurHP;
            Level          = aPlayer.Level;
            PosX           = aPlayer.X;
            PosY           = aPlayer.Y;
            Hair           = aPlayer.Hair;
            Direction      = aPlayer.Direction;
            Pose           = (Byte)aPlayer.Action;
            Metempsychosis = aPlayer.Metempsychosis;

            __StrPacker = new StringPacker(this, 53);
            __StrPacker.AddString(aPlayer.Name);
        }
Exemple #3
0
 public MsgSynMemberInfo(Syndicate.Member aMember)
     : base(28)
 {
     Donation = aMember.Proffer;
     Rank     = (Byte)aMember.Rank;
     Name     = aMember.Name;
 }
Exemple #4
0
        /// <summary>
        /// Process the message for the specified client.
        /// </summary>
        /// <param name="aClient">The client who sent the message.</param>
        public override void Process(Client aClient)
        {
            Player player = aClient.Player;

            if (player.Syndicate == null)
            {
                return;
            }

            Syndicate.Member member = player.Syndicate.GetMemberInfo(Name);
            if (member == null)
            {
                return;
            }

            player.Send(new MsgSynMemberInfo(member));
        }
Exemple #5
0
        /// <summary>
        /// Create a new MsgFriendInfo packet for the friend / enemy.
        /// </summary>
        /// <param name="aPlayer">The friend / enemy</param>
        public MsgFriendInfo(Player aPlayer)
            : base(36)
        {
            UniqId     = aPlayer.UniqId;
            Look       = aPlayer.Look;
            Level      = (Byte)aPlayer.Level;
            Profession = aPlayer.Profession;
            PkPoints   = aPlayer.PkPoints;
            if (aPlayer.Syndicate != null)
            {
                Syndicate.Member member = aPlayer.Syndicate.GetMemberInfo(aPlayer.UniqId);

                SynId   = aPlayer.Syndicate.Id;
                SynRank = (Byte)member.Rank;
            }
            Mate = aPlayer.Mate;
        }
Exemple #6
0
        /// <summary>
        /// Process the message for the specified client.
        /// </summary>
        /// <param name="aClient">The client who sent the message.</param>
        public override void Process(Client aClient)
        {
            Player player = aClient.Player;

            switch (_Action)
            {
            case Action.ApplyJoin:
            {
                if (player.Syndicate != null)
                {
                    return;
                }

                Player target = null;
                if (!World.AllPlayers.TryGetValue((Int32)TargetId, out target))
                {
                    return;
                }

                if (target.Syndicate == null)
                {
                    return;
                }

                Syndicate.Member member = target.Syndicate.GetMemberInfo((Int32)TargetId);
                if (member.Rank != Syndicate.Rank.Leader && member.Rank != Syndicate.Rank.SubLeader &&
                    member.Rank != Syndicate.Rank.BranchMgr && member.Rank != Syndicate.Rank.InternMgr && member.Rank != Syndicate.Rank.DeputyMgr)
                {
                    return;
                }

                TargetId = (UInt32)player.UniqId;
                target.Send(this);
                break;
            }

            case Action.InviteJoin:
            {
                if (player.Syndicate == null)
                {
                    return;
                }

                Player target = null;
                if (!World.AllPlayers.TryGetValue((Int32)TargetId, out target))
                {
                    return;
                }

                if (target.Syndicate != null)
                {
                    return;
                }

                Syndicate.Member member = player.Syndicate.GetMemberInfo(player.UniqId);
                if (member.Rank != Syndicate.Rank.Leader && member.Rank != Syndicate.Rank.SubLeader &&
                    member.Rank != Syndicate.Rank.BranchMgr && member.Rank != Syndicate.Rank.InternMgr && member.Rank != Syndicate.Rank.DeputyMgr)
                {
                    return;
                }

                player.Syndicate.AddMember(target);
                break;
            }

            case Action.LeaveSyn:
            {
                if (player.Syndicate == null)
                {
                    return;
                }

                Syndicate        syn    = player.Syndicate;
                Syndicate.Member member = syn.GetMemberInfo(player.UniqId);

                if (member.Id == syn.Leader.Id)
                {
                    player.SendSysMsg(StrRes.STR_NO_DISBAND);
                    return;
                }

                if (member.Proffer < 20000)
                {
                    player.SendSysMsg(StrRes.STR_SYN_NOTENOUGH_DONATION_LEAVE);
                    return;
                }

                syn.LeaveSyn(player, false, true);
                World.BroadcastSynMsg(syn, new MsgTalk("SYSTEM", "ALLUSERS", String.Format(StrRes.STR_SYN_LEAVE, player.Name), Channel.Syndicate, Color.White));
                break;
            }

            case Action.QuerySynName:
            {
                Syndicate syn = null;
                if (!World.AllSyndicates.TryGetValue((UInt16)Data, out syn))
                {
                    return;
                }

                if (syn.FealtySynUID == 0)
                {
                    player.Send(new MsgName(Data, syn.Name, MsgName.NameAct.Syndicate));
                }
                else
                {
                    String[] names = new String[2];
                    names[0] = syn.GetMasterSyn().Name;
                    names[1] = syn.Name;
                    player.Send(new MsgName((UInt32)Data, names, MsgName.NameAct.Syndicate));
                }
                break;
            }

            case Action.DonateMoney:
            {
                Syndicate syn = player.Syndicate;
                if (syn == null)
                {
                    return;
                }

                if (syn.Donate(player, Data))
                {
                    player.Send(new MsgSynAttrInfo(player.UniqId, syn));
                }
                break;
            }

            case Action.QuerySynAttr:
            {
                Player target = null;
                if (!World.AllPlayers.TryGetValue((Int32)TargetId, out target))
                {
                    return;
                }

                Syndicate.SynchroInfo(target, true);
                break;
            }

            default:
            {
                sLogger.Error("Action {0} is not implemented for MsgSyndicate.", (UInt32)_Action);
                break;
            }
            }
        }
Exemple #7
0
        /// <summary>
        /// Process the message for the specified client.
        /// </summary>
        /// <param name="aClient">The client who sent the message.</param>
        public override void Process(Client aClient)
        {
            try
            {
                if (aClient == null)
                {
                    return;
                }

                Player Player = aClient.Player;
                aClient.TaskData = Text;

                switch (_Action)
                {
                case Action.Answer:
                {
                    if (!Player.IsAlive())
                    {
                        Player.SendSysMsg(StrRes.STR_DIE);
                        return;
                    }

                    if (aClient.CurTask != null)
                    {
                        if (IdxTask != 255)
                        {
                            aClient.CurTask.Execute(aClient, IdxTask);
                        }
                        else
                        {
                            aClient.CurTask = null;
                        }
                        return;
                    }

                    //case 380: //GérantDeGuilde
                    //    {
                    //        if (IdxTask == 1)
                    //        {
                    //            if (Player.Syndicate == null)
                    //            {
                    //                Position += ScriptHandler.SendText("Vous devez etre dans une guilde pour déclarer la guerre!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            Syndicate.Member Member = Player.Syndicate.GetMemberInfo(Player.UniqId);
                    //            if (Member == null || Member.Rank != 100)
                    //            {
                    //                Position += ScriptHandler.SendText("Vous devez etre chef d'une guilde pour déclarer la guerre!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            GameMap Map = null;
                    //            if (!MapManager.TryGetMap(1011, out Map))
                    //                return;

                    //            if (Map == null || Map.InWar)
                    //            {
                    //                Position += ScriptHandler.SendText("Il y a déjà une guerre dans cette région!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            new Games.CityWar(Map);
                    //            World.BroadcastMsg(new MsgTalk("SYSTEM", "ALLUSERS", Player.Name + " des " + Player.Syndicate.Name + " a déclaré la guerre pour prendre la Foret!", Channel.GM, Color.White));
                    //        }
                    //        else if (IdxTask == 2)
                    //        {
                    //            if (Player.Syndicate == null)
                    //            {
                    //                Position += ScriptHandler.SendText("Vous devez etre dans une guilde pour déclarer la guerre!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            Syndicate.Member Member = Player.Syndicate.GetMemberInfo(Player.UniqId);
                    //            if (Member == null || Member.Rank != 100)
                    //            {
                    //                Position += ScriptHandler.SendText("Vous devez etre chef d'une guilde pour déclarer la guerre!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            GameMap Map = null;
                    //            if (!MapManager.TryGetMap(1020, out Map))
                    //                return;

                    //            if (Map == null || Map.InWar)
                    //            {
                    //                Position += ScriptHandler.SendText("Il y a déjà une guerre dans cette région!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            new Games.CityWar(Map);
                    //            World.BroadcastMsg(new MsgTalk("SYSTEM", "ALLUSERS", Player.Name + " des " + Player.Syndicate.Name + " a déclaré la guerre pour prendre le Canyon", Channel.GM, Color.White));
                    //        }
                    //        else if (IdxTask == 3)
                    //        {
                    //            if (Player.Syndicate == null)
                    //            {
                    //                Position += ScriptHandler.SendText("Vous devez etre dans une guilde pour déclarer la guerre!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            Syndicate.Member Member = Player.Syndicate.GetMemberInfo(Player.UniqId);
                    //            if (Member == null || Member.Rank != 100)
                    //            {
                    //                Position += ScriptHandler.SendText("Vous devez etre chef d'une guilde pour déclarer la guerre!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            GameMap Map = null;
                    //            if (!MapManager.TryGetMap(1000, out Map))
                    //                return;

                    //            if (Map == null || Map.InWar)
                    //            {
                    //                Position += ScriptHandler.SendText("Il y a déjà une guerre dans cette région!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            new Games.CityWar(Map);
                    //            World.BroadcastMsg(new MsgTalk("SYSTEM", "ALLUSERS", Player.Name + " des " + Player.Syndicate.Name + " a déclaré la guerre pour prendre le Désert!", Channel.GM, Color.White));
                    //        }
                    //        else if (IdxTask == 4)
                    //        {
                    //            if (Player.Syndicate == null)
                    //            {
                    //                Position += ScriptHandler.SendText("Vous devez etre dans une guilde pour déclarer la guerre!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            Syndicate.Member Member = Player.Syndicate.GetMemberInfo(Player.UniqId);
                    //            if (Member == null || Member.Rank != 100)
                    //            {
                    //                Position += ScriptHandler.SendText("Vous devez etre chef d'une guilde pour déclarer la guerre!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            GameMap Map = null;
                    //            if (!MapManager.TryGetMap(1015, out Map))
                    //                return;

                    //            if (Map == null || Map.InWar)
                    //            {
                    //                Position += ScriptHandler.SendText("Il y a déjà une guerre dans cette région!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok, je vois.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(123, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            new Games.CityWar(Map);
                    //            World.BroadcastMsg(new MsgTalk("SYSTEM", "ALLUSERS", Player.Name + " des " + Player.Syndicate.Name + " a déclaré la guerre pour prendre les Iles!", Channel.GM, Color.White));
                    //        }
                    //        break;
                    //    }

                    //case 10003: //Mandarin
                    //    {
                    //        else if (IdxTask == 203)
                    //        {
                    //            if (Player.Syndicate != null)
                    //            {
                    //                if (Player.UniqId != Player.Syndicate.Leader.UniqId)
                    //                {
                    //                    Position += ScriptHandler.SendText("Seul le chef de guilde peut commettre un chef.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendOption(255, "Ok.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendFace(7, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                    ScriptHandler.SendData(aClient, Data, Position);
                    //                    return;
                    //                }

                    //                Syndicate Syn = Player.Syndicate;
                    //                Syndicate.Member Leader = Syn.Leader;
                    //                Syndicate.Member Member = Syn.GetMemberInfo(Text);
                    //                Player Target = null;

                    //                if (Member != null && World.AllPlayers.TryGetValue(Member.UniqId, out Target))
                    //                {
                    //                    lock (Syn.Members)
                    //                    {
                    //                        Syn.Members.Remove(Member.UniqId);

                    //                        Leader.Rank = 50;
                    //                        Member.Rank = 100;

                    //                        Syn.Members.Add(Leader.UniqId, Leader);
                    //                        Syn.Leader = Member;
                    //                    }

                    //                    Player.Send(new MsgSynAttrInfo(Player.UniqId, Syn));
                    //                    Target.Send(new MsgSynAttrInfo(Target.UniqId, Syn));

                    //                    World.BroadcastRoomMsg(Player, new MsgPlayer(Player), true);
                    //                    World.BroadcastRoomMsg(Target, new MsgPlayer(Target), true);

                    //                    Database.Save(Player, true);
                    //                    Database.Save(Target, true);
                    //                }
                    //                else
                    //                {
                    //                    Position += ScriptHandler.SendText("Le joueur doit être en-ligne et dans votre guilde.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendOption(255, "Ok.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendFace(7, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                    ScriptHandler.SendData(aClient, Data, Position);
                    //                    return;
                    //                }
                    //            }
                    //        }
                    //        else if (IdxTask == 204)
                    //        {
                    //            if (Player.Syndicate != null)
                    //            {
                    //                if (Player.UniqId != Player.Syndicate.Leader.UniqId)
                    //                {
                    //                    Position += ScriptHandler.SendText("Seul le chef de guilde peut commettre un chef.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendOption(255, "Ok.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendFace(7, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                    ScriptHandler.SendData(aClient, Data, Position);
                    //                    return;
                    //                }

                    //                Syndicate Syn = Player.Syndicate;
                    //                Syndicate.Member Member = Syn.GetMemberInfo(Text);
                    //                Player Target = null;

                    //                if (Member != null && World.AllPlayers.TryGetValue(Member.UniqId, out Target))
                    //                {
                    //                    if (Member.Rank == 100)
                    //                        return;

                    //                    Member.Rank = 90;
                    //                    Target.Send(new MsgSynAttrInfo(Target.UniqId, Syn));
                    //                    World.BroadcastRoomMsg(Target, new MsgPlayer(Target), true);

                    //                    Database.Save(Target, true);
                    //                }
                    //                else
                    //                {
                    //                    Position += ScriptHandler.SendText("Le joueur doit être en-ligne et dans votre guilde.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendOption(255, "Ok.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendFace(7, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                    ScriptHandler.SendData(aClient, Data, Position);
                    //                    return;
                    //                }
                    //            }
                    //        }
                    //        else if (IdxTask == 205)
                    //        {
                    //            if (Player.Syndicate != null)
                    //            {
                    //                if (Player.UniqId != Player.Syndicate.Leader.UniqId)
                    //                {
                    //                    Position += ScriptHandler.SendText("Seul le chef de guilde peut commettre un chef.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendOption(255, "Ok.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendFace(7, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                    ScriptHandler.SendData(aClient, Data, Position);
                    //                    return;
                    //                }

                    //                Syndicate Syn = Player.Syndicate;
                    //                Syndicate.Member Member = Syn.GetMemberInfo(Text);
                    //                Player Target = null;

                    //                if (Member != null && World.AllPlayers.TryGetValue(Member.UniqId, out Target))
                    //                {
                    //                    if (Member.Rank == 50 || Member.Rank == 100)
                    //                        return;

                    //                    Member.Rank = 50;
                    //                    Target.Send(new MsgSynAttrInfo(Target.UniqId, Syn));
                    //                    World.BroadcastRoomMsg(Target, new MsgPlayer(Target), true);

                    //                    Database.Save(Target, true);
                    //                }
                    //                else
                    //                {
                    //                    Position += ScriptHandler.SendText("Le joueur doit être en-ligne et dans votre guilde.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendOption(255, "Ok.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendFace(7, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                    ScriptHandler.SendData(aClient, Data, Position);
                    //                    return;
                    //                }
                    //            }
                    //        }
                    //        else if (IdxTask == 206)
                    //        {
                    //            lock (World.AllSyndicates)
                    //            {
                    //                foreach (Syndicate Syn in World.AllSyndicates.Values)
                    //                {
                    //                    if (Syn.Name != Text)
                    //                        continue;

                    //                    Position += ScriptHandler.SendText("Le nom de guilde: " + Syn.Name, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendText("\nLe chef de guilde: " + Syn.Leader.Name, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendText("\nNombre de membres: " + Syn.Members.Count, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendText("\nLe fond de guilde: " + Syn.Money, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendOption(255, "Ok.", aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendFace(7, aClient, ref Data, Position);
                    //                    Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                    ScriptHandler.SendData(aClient, Data, Position);
                    //                    return;
                    //                }
                    //            }

                    //            Position += ScriptHandler.SendText("Cette guilde n'existe pas!", aClient, ref Data, Position);
                    //            Position += ScriptHandler.SendOption(255, "Ok.", aClient, ref Data, Position);
                    //            Position += ScriptHandler.SendFace(7, aClient, ref Data, Position);
                    //            Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //            ScriptHandler.SendData(aClient, Data, Position);
                    //        }
                    //        else if (IdxTask == 211)
                    //        {
                    //            if (Player.Syndicate == null)
                    //                return;

                    //            if (Player.Syndicate.Leader.UniqId != Player.UniqId)
                    //            {
                    //                Position += ScriptHandler.SendText("Seul le chef de guilde peut exclure un membre.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(7, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            if (Player.Name == Text)
                    //                return;

                    //            Syndicate.Member Member = Player.Syndicate.GetMemberInfo(Text);
                    //            if (Member == null)
                    //            {
                    //                Position += ScriptHandler.SendText("Ce membre n'existe pas!", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendOption(255, "Ok.", aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendFace(7, aClient, ref Data, Position);
                    //                Position += ScriptHandler.SendEnd(aClient, ref Data, Position);
                    //                ScriptHandler.SendData(aClient, Data, Position);
                    //                return;
                    //            }

                    //            Player.Syndicate.DelMember(Member, true);
                    //        }
                    //        break;
                    //

                    break;
                }

                case Action.TaskId:
                {
                    if (TaskId == 31100)         //Kick Out
                    {
                        if (Player.Syndicate == null)
                        {
                            return;
                        }

                        if (Player.Syndicate.Leader.Id != Player.UniqId)
                        {
                            return;
                        }

                        if (Player.Name == Text)
                        {
                            return;
                        }

                        Syndicate.Member Member = Player.Syndicate.GetMemberInfo(Text);
                        if (Member == null)
                        {
                            return;
                        }

                        Player.Syndicate.DelMember(Member, true);
                    }
                    break;
                }

                default:
                {
                    sLogger.Error("Action {0} is not implemented for MsgDialog.", (UInt16)_Action);
                    break;
                }
                }
            }
            catch (Exception exc) { sLogger.Error(exc); }
        }