internal static void RaiseBeatmapSelected(object sender, SelectedBeatmapEventArgs args) => BeatmapSelected.RaiseEventSafe(sender, args, nameof(BeatmapSelected));
public override void SetData(IDifficultyBeatmap[] difficultyBeatmaps, BeatmapDifficulty selectedDifficulty) { var beatmaps = BeatmapSelected?.Invoke(difficultyBeatmaps); base.SetData(beatmaps ?? difficultyBeatmaps, selectedDifficulty); }