public override void Update() { for (int i = 0; i < 64; i++) { float weight = m_beatDetect.GetBeat(1) * 0.125f + m_beatDetect.GetBeat(2) * 0.25f + m_beatDetect.GetBeat(4) * 0.5f; var color = Color.white * 0.5f; var pct = (float)i / 64f; if (pct > weight) { color.a = 0.0f; } m_beatTexture.SetPixel(m_textureOffset, i, color); } m_beatTexture.Apply(); for (int i = 0; i < 64; i++) { var color = Color.white; color.a = 0.5f; var pct = (float)i / 64f; if (pct > m_bassLevel.normalizedLevel && pct > m_level.normalizedLevel) { color = Color.clear; } if (pct > m_bassLevel.normalizedLevel) { color.r = 0; } if (pct > m_level.normalizedLevel) { color.g = 0; } m_levelTexture.SetPixel(m_textureOffset, i, color); } m_levelTexture.Apply(); m_textureOffset++; }
public static float SampleOscillator(OscillatorType type, int beats) { return(m_beat.GetBeat(beats)); }