void Start() { //here you tell the beat detector which function it should call detector = GameObject.Find("BeatDetector").GetComponent <BeatDetector>(); detector.AddBeatListener(ChangeColor, band); }
void Start() { //here you tell the beat detector which function it should call detector = GameObject.Find("BeatDetector").GetComponent<BeatDetector>(); detector.AddBeatListener(ChangeColor, band); }