void OnTriggerEnter2D(Collider2D other) { Bear bear = other.gameObject.GetComponent <Bear>(); if (bear != null) { bear.AddEye(); } }
void OnTriggerEnter2D(Collider2D other) { Bear bear = other.gameObject.GetComponent <Bear>(); if (bear != null) { GetComponent <AudioSource>().Play(); bear.AddEye(); } }
void AddRandomFeaturesToBear(Bear bear) { float randVal = Random.value; if (randVal < 0.25f) { bear.AddEye(); } else if (randVal < 0.50f) { bear.AddEar(); } else if (randVal < 0.75f) { bear.AddEye(); bear.AddEar(); } else { bear.AddEye(); bear.AddEar(); bear.AddEar(); } }