Exemple #1
0
        static int _m_HandleBattleEnd(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                BattleServer.Battle.BattleManager __cl_gen_to_be_invoked = (BattleServer.Battle.BattleManager)translator.FastGetCSObj(L, 1);



                {
                    BattleServer.Battle.Battle battle = (BattleServer.Battle.Battle)translator.GetObject(L, 2, typeof(BattleServer.Battle.Battle));
                    ulong gcNID = LuaAPI.lua_touint64(L, 3);
                    Protos.GC2BS_EndBattle endBattle = (Protos.GC2BS_EndBattle)translator.GetObject(L, 4, typeof(Protos.GC2BS_EndBattle));

                    __cl_gen_to_be_invoked.HandleBattleEnd(battle, gcNID, endBattle);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemple #2
0
        static int _g_get_numBattles(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                BattleServer.Battle.BattleManager __cl_gen_to_be_invoked = (BattleServer.Battle.BattleManager)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.numBattles);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Exemple #3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    BattleServer.Battle.BattleManager __cl_gen_ret = new BattleServer.Battle.BattleManager();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to BattleServer.Battle.BattleManager constructor!"));
        }
Exemple #4
0
        static int _m_ListBids(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                BattleServer.Battle.BattleManager __cl_gen_to_be_invoked = (BattleServer.Battle.BattleManager)translator.FastGetCSObj(L, 1);



                {
                    string __cl_gen_ret = __cl_gen_to_be_invoked.ListBids(  );
                    LuaAPI.lua_pushstring(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemple #5
0
        static int _m_GetBattleAt(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                BattleServer.Battle.BattleManager __cl_gen_to_be_invoked = (BattleServer.Battle.BattleManager)translator.FastGetCSObj(L, 1);



                {
                    int index = LuaAPI.xlua_tointeger(L, 2);

                    BattleServer.Battle.Battle __cl_gen_ret = __cl_gen_to_be_invoked.GetBattleAt(index);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }