public override void PerformCAction(Player performingPlayer) { if (performingPlayer.BattleBots != null) { if (performingPlayer.BattleBots.IsDisabled) performingPlayer.BattleBots.IsDisabled = false; } else if (battleBots != null) { performingPlayer.BattleBots = battleBots; battleBots = null; } }
public BattleBotsModel(BattleBots battleBots) { IsDisabled = battleBots.IsDisabled; }