public override void PerformCAction(Player performingPlayer)
 {
     if (performingPlayer.BattleBots != null)
     {
         if (performingPlayer.BattleBots.IsDisabled)
             performingPlayer.BattleBots.IsDisabled = false;
     }
     else if (battleBots != null)
     {
         performingPlayer.BattleBots = battleBots;
         battleBots = null;
     }
 }
Beispiel #2
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 public BattleBotsModel(BattleBots battleBots)
 {
     IsDisabled = battleBots.IsDisabled;
 }