public static void SendMoveCast(long targetID) { BattleAction_MoveCast battleAction_MoveCast = new BattleAction_MoveCast(); battleAction_MoveCast.soldierId = targetID; EventDispatcher.BroadcastAsync <BattleAction_MoveCast, bool>(BattleActionEvent.MoveCast, battleAction_MoveCast, false); }
public void MoveCast(BattleAction_MoveCast data, bool isServerData) { if (data.soldierId != this.owner.ID) { return; } }