public static void SendMoveCast(long targetID)
    {
        BattleAction_MoveCast battleAction_MoveCast = new BattleAction_MoveCast();

        battleAction_MoveCast.soldierId = targetID;
        EventDispatcher.BroadcastAsync <BattleAction_MoveCast, bool>(BattleActionEvent.MoveCast, battleAction_MoveCast, false);
    }
 public void MoveCast(BattleAction_MoveCast data, bool isServerData)
 {
     if (data.soldierId != this.owner.ID)
     {
         return;
     }
 }