private void InitaliseBossClassInstance() { startingDamage = 25f; startingResistance = 12f; startingHealth = 125f; startingMovespeed = 10f; basicEnemyClass = new BasicEnemyClass(startingDamage, startingResistance, startingHealth, startingMovespeed, goldDrop); }
//Initialises an instance of the Basic Enemy Class, feeding it values for damage, resistance, health, movespeed as the constructor requires. private void InitialiseClassInstance() { basicEnemyClass = new BasicEnemyClass(startingDamage, startingResistance, startingHealth, startingMovespeed, goldDrop); }