private void InitaliseBossClassInstance()
    {
        startingDamage     = 25f;
        startingResistance = 12f;
        startingHealth     = 125f;
        startingMovespeed  = 10f;

        basicEnemyClass = new BasicEnemyClass(startingDamage, startingResistance, startingHealth, startingMovespeed, goldDrop);
    }
 //Initialises an instance of the Basic Enemy Class, feeding it values for damage, resistance, health, movespeed as the constructor requires.
 private void InitialiseClassInstance()
 {
     basicEnemyClass = new BasicEnemyClass(startingDamage, startingResistance, startingHealth, startingMovespeed, goldDrop);
 }