void OnTriggerEnter2D(Collider2D THIAC) { Debug.Log("we're in"); if (THIAC.gameObject == playerFight) { bc.Attack(); Debug.Log("puncha those buns"); } }
void Update() { Color color = Color.blue; if (m_player.transform.position.x > transform.position.x) { m_characterController.FacingDirection = EDirection.RIGHT; } else { m_characterController.FacingDirection = EDirection.LEFT; } if (m_characterController.FacingDirection == EDirection.LEFT && transform.rotation.y != 180f) { transform.rotation = Quaternion.Euler(new Vector3(0f, 180f, 0f)); } else if (m_characterController.FacingDirection == EDirection.RIGHT && transform.rotation.y != 0f) { transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 0f)); } float distance = Vector2.Distance(transform.position, m_player.transform.position); if (!m_combat.IsAttacking) { if (distance > m_safeDistance) { Vector2 direction = m_player.transform.position - transform.position; m_characterController.Direction = direction; color = Color.red; } else { m_combat.Attack(); color = Color.green; } } else { float direction = m_characterController.FacingDirection == EDirection.LEFT ? 1f : -1f; Vector2 attackOrigin = new Vector2(transform.position.x + (direction * (m_sr.size.x / 2f)), transform.position.y + m_sr.size.y / 2f); VisualDebug.DrawCross(attackOrigin, 0.15f, Color.green); Vector2 boxOrigin = new Vector2(attackOrigin.x + (direction * (m_attackX / 2f)), attackOrigin.y); VisualDebug.DrawBox(boxOrigin, new Vector2(m_attackX, m_attackY), Color.cyan); } Debug.DrawLine(transform.position, m_player.transform.position, color); }
void Update() { Direction = Vector2.zero; if (!m_isDashing) { if (Input.GetKey(m_upKey)) { Direction += new Vector2(0f, 1f); } else if (Input.GetKey(m_downKey)) { Direction += new Vector2(0f, -1f); } if (Input.GetKey(m_leftKey)) { FacingDirection = EDirection.LEFT; Direction += new Vector2(-1f, 0f); } else if (Input.GetKey(m_rightKey)) { FacingDirection = EDirection.RIGHT; Direction += new Vector2(1f, 0f); } m_animator.SetFloat("hSpeed", Mathf.Abs(Direction.x)); m_animator.SetFloat("vSpeed", Mathf.Abs(Direction.y)); } if (Input.GetKeyDown(m_jumpKey)) { m_jump = true; m_animator.SetBool("jump", true); } if (Input.GetKeyDown(m_attackKey)) { Combat.Attack(); } if (FacingDirection == EDirection.LEFT && transform.rotation.y != 180f) { transform.rotation = Quaternion.Euler(new Vector3(0f, 180f, 0f)); } else if (FacingDirection == EDirection.RIGHT && transform.rotation.y != 0f) { transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 0f)); } if (Input.GetKey(m_dashKey) && !m_isDashing && (Time.time >= m_lastDash + m_dashCooldown)) { m_lastDash = Time.time; m_isDashing = true; } if (m_debug) { Debug.DrawRay(transform.position, transform.right * 5f, Color.blue); } }