void Start()
 {
     m_player = GameObject.FindGameObjectWithTag("Player");
     m_characterController = GetComponent <CharacterController>();
     m_sr               = GetComponent <SpriteRenderer>();
     m_combat           = GetComponent <BasicCombat>();
     m_combat.TargetTag = "Player";
 }
Exemple #2
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 void Start()
 {
     playerFight = GameObject.FindGameObjectWithTag("Player");
     pawnAtk     = GetComponent <pawnClass>();
     archerAtk   = GetComponent <archerClass>();
     playerAtk   = GetComponent <KennedyClass>();
     bc          = GetComponent <BasicCombat>();
 }
Exemple #3
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    // Use this for initialization
    void Start()
    {
        MyCamera = playerCamera;
        Initiate();
        StartCoroutine(UpdateRangeToTarget());

        playerCombat   = Player.GetComponent <BasicCombat> ();
        playerCollider = Player.GetComponent <Collider> ();
        StartCoroutine(LooseTarget());
    }
    protected override void Start()
    {
        base.Start();
        m_animator = GetComponent <Animator>();
        Combat     = GetComponent <BasicCombat>();

        m_healthSystem = GetComponent <HealthBehaviour>();

        m_healthSystem.OnHit += GetAttacked;
    }