private void displayTowerStats() { float bulletSpeed = 0; float turnDamp = 0; float fireSpeed = 0; int bulletDamage = 0; if (currentSelectedTower != null) { bulletSpeed = currentSelectedTower.getBulletSpeed(); turnDamp = currentSelectedTower.getTurnDamp(); bulletDamage = currentSelectedTower.getBulletDamage(); fireSpeed = currentSelectedTower.getFireSpeed(); } GUI.Label(new Rect(menuX, 462, menuItemWidth, 25), "Current Tower Stats", "box"); GUI.Label(new Rect(menuX, 487, menuItemWidth, 25), "Bullet Speed: " + bulletSpeed, "box"); GUI.Label(new Rect(menuX, 512, menuItemWidth, 25), "Turn Speed: " + turnDamp, "box"); GUI.Label(new Rect(menuX, 537, menuItemWidth, 25), "Bullet Damage: " + bulletDamage, "box"); GUI.Label(new Rect(menuX, 562, menuItemWidth, 25), "Fire Delay: " + fireSpeed, "box"); }