public void SetRenderObj(GameObject gameObject)
        {
            base.renderObj = gameObject;

            gameObject.AddComponent <FirstEntityUnity>();

            BaseSynchronizer synchronizer = gameObject.AddComponent <BaseSynchronizer>();

            //unity组件的初始化
            synchronizer.SetTarget(this);
        }
        public void SetRenderObj(GameObject gameObject)
        {
            base.renderObj = gameObject;

            gameObject.AddComponent <AccountUnity>();

            BaseSynchronizer synchronizer = null;

            if (isPlayer())
            {
                synchronizer = gameObject.AddComponent <BaseSynchronizer>();
                //unity组件的初始化
                synchronizer.SetTarget(this);
            }
        }