public void SetRenderObj(GameObject gameObject) { base.renderObj = gameObject; gameObject.AddComponent <FirstEntityUnity>(); BaseSynchronizer synchronizer = gameObject.AddComponent <BaseSynchronizer>(); //unity组件的初始化 synchronizer.SetTarget(this); }
public void SetRenderObj(GameObject gameObject) { base.renderObj = gameObject; gameObject.AddComponent <AccountUnity>(); BaseSynchronizer synchronizer = null; if (isPlayer()) { synchronizer = gameObject.AddComponent <BaseSynchronizer>(); //unity组件的初始化 synchronizer.SetTarget(this); } }