// 配置文件加载结束回调 private void ConfigLoadEnd() { // 创建一个 Sprite BaseSprite sprite = new BaseSprite(); sprite.Init(Vector3.zero); SpriteManager.GetInstance().AddSprite(sprite); // 创建一个 Npc CheckNpc(); }
private void ConfigLoadEnd() { BaseSprite sprite = new BaseSprite(); sprite.Init(Vector3.zero); _spriteList.Add(sprite); for (int i = 0; i < _spriteList.Count; ++i) { _spriteBTUpdateManager.AddSprite(sprite); } }