Exemple #1
0
 static int LoadGameObject(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         BaseResLoader          obj  = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         string arg1 = ToLua.CheckString(L, 3);
         bool   o    = obj.LoadGameObject(ref arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         ToLua.PushSealed(L, arg0);
         return(2);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }